Draft-day screen — three directions
You are standing in a live draft, on your phone, with a pick clock running.
A name gets called. Two things have to happen and nothing else matters:
enter the name in under three seconds, and
see who you should take next, and why.
What I need from you: open all three on your phone, type a name into each
(try “bow” or “hen”), and tell me which direction to build.
A letter is enough. Mixing is fine — “B, but with C’s big reason panel”.
- All three are real HTML you can tap, running on fake player data. Nothing is wired to the ranking engine yet.
- They differ in structure, not colour — where entry lives relative to the recommendation. That is the actual decision.
- In all three, every suggestion is overridable and the board stays hand-editable. That is not up for a vote.
THE THREE
DIRECTION A
Thumb Deck
One screen, nothing scrolls. Recommendation pinned to the top where your eye is,
the text box pinned to the bottom where your thumb is. Results rise up out of the box toward you.
- THE BET
- Entry is the thing that fails under pressure, so the box never moves, never
scrolls away, and sits in the easiest reach on the phone.
- WHAT IT COSTS
- The full board is behind a button. You cannot browse
players while idle without opening a sheet.
Open A →
DIRECTION B
Running Board
One column top to bottom. Search bar and the “take this guy” strip are stuck to
the top and never scroll away; underneath, the whole board by position, scrollable, every row editable.
- THE BET
- Between picks you want to look around. This is the familiar list app done
tightly, with the two urgent things nailed to the top of it.
- WHAT IT COSTS
- The reason for the pick gets one line, not a paragraph.
Search sits at the top — a longer thumb reach than A.
Open B →
DIRECTION C
Two Modes
The two jobs get their own screens and never share space. Default is a full decision
screen — big name, real reasoning, three alternatives, roster gaps. One big button flips the whole
screen into a keyboard-first entry mode that stays open for name after name.
- THE BET
- Neither job gets compromised by the other, and entry is faster once you are
in it because the whole screen is entry.
- WHAT IT COSTS
- One extra tap to start entering. That is the trade —
and it is the thing to judge when you try it against the clock.
Open C →
What is not being asked here. This is direction only. Wording, spacing, colour and the exact
reasoning text all come later once a direction is picked — do not spend attention on those.
Keepers are shown already gone in the mock (six of them), matching the draft that prompted
this. The recommendation recomputes as you mark players, so it will never tell you to take
someone who is already off the board — mark its own suggestion gone and watch it move on.
The reason text is a crude stand-in; the real engine's reasoning is better and is not what this
gate is asking you to judge. The settings chip and the ranking date stay on screen
in all three, in every mode.
Owed by the real thing, not shown here: the board survives a refresh or a phone lock, and
the ranking date turns amber once the numbers go stale. Both are requirements — they are just
not what this gate is asking you about.