Gate G1 · direction drafts · no production code written yet

Draft-day screen — three directions

You are standing in a live draft, on your phone, with a pick clock running. A name gets called. Two things have to happen and nothing else matters: enter the name in under three seconds, and see who you should take next, and why.

What I need from you: open all three on your phone, type a name into each (try “bow” or “hen”), and tell me which direction to build. A letter is enough. Mixing is fine — “B, but with C’s big reason panel”.

THE THREE

DIRECTION A

Thumb Deck

One screen, nothing scrolls. Recommendation pinned to the top where your eye is, the text box pinned to the bottom where your thumb is. Results rise up out of the box toward you.

THE BET
Entry is the thing that fails under pressure, so the box never moves, never scrolls away, and sits in the easiest reach on the phone.
WHAT IT COSTS
The full board is behind a button. You cannot browse players while idle without opening a sheet.
Open A →
DIRECTION B

Running Board

One column top to bottom. Search bar and the “take this guy” strip are stuck to the top and never scroll away; underneath, the whole board by position, scrollable, every row editable.

THE BET
Between picks you want to look around. This is the familiar list app done tightly, with the two urgent things nailed to the top of it.
WHAT IT COSTS
The reason for the pick gets one line, not a paragraph. Search sits at the top — a longer thumb reach than A.
Open B →
DIRECTION C

Two Modes

The two jobs get their own screens and never share space. Default is a full decision screen — big name, real reasoning, three alternatives, roster gaps. One big button flips the whole screen into a keyboard-first entry mode that stays open for name after name.

THE BET
Neither job gets compromised by the other, and entry is faster once you are in it because the whole screen is entry.
WHAT IT COSTS
One extra tap to start entering. That is the trade — and it is the thing to judge when you try it against the clock.
Open C →
What is not being asked here. This is direction only. Wording, spacing, colour and the exact reasoning text all come later once a direction is picked — do not spend attention on those. Keepers are shown already gone in the mock (six of them), matching the draft that prompted this. The recommendation recomputes as you mark players, so it will never tell you to take someone who is already off the board — mark its own suggestion gone and watch it move on. The reason text is a crude stand-in; the real engine's reasoning is better and is not what this gate is asking you to judge. The settings chip and the ranking date stay on screen in all three, in every mode.

Owed by the real thing, not shown here: the board survives a refresh or a phone lock, and the ranking date turns amber once the numbers go stale. Both are requirements — they are just not what this gate is asking you about.